trifold06

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4.34558
cameraFarClip (float): 1e+030
cameraFarRange (float): 1000
cameraFocalLength (float): 43.4558
cameraFov (float): 45
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{-0.194587, 0.723148, 0.662717, 242.698}, {0.980885, 0.143457, 0.131469, 106.652}, {-1.56462e-007, 0.675631, -0.73724, 148.372}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2999, 1999]
displayWindow (box2i): [0, 0, 2999, 1999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement.B (half)
MultiMatteElement.G (half)
MultiMatteElement.R (half)
R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex_Map #16.B (half)
VRayExtraTex_Map #16.G (half)
VRayExtraTex_Map #16.R (half)
VRayRawTotalLighting.B (half)
VRayRawTotalLighting.G (half)
VRayRawTotalLighting.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
Z (half)