ProEXR File Description
=Attributes= cameraAperture (float): 36 cameraFNumber (float): 4.34558 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 43.4558 cameraFov (float): 45 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 200 cameraTransform (m44f): [{-0.194587, 0.723148, 0.662717, 242.698}, {0.980885, 0.143457, 0.131469, 106.652}, {-1.56462e-007, 0.675631, -0.73724, 148.372}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 2999, 1999] displayWindow (box2i): [0, 0, 2999, 1999] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): “scanlineimage”
=Channels= A (half) B (half) G (half) MultiMatteElement.B (half) MultiMatteElement.G (half) MultiMatteElement.R (half) R (half) VRayDiffuseFilter.B (half) VRayDiffuseFilter.G (half) VRayDiffuseFilter.R (half) VRayExtraTex_Map #16.B (half) VRayExtraTex_Map #16.G (half) VRayExtraTex_Map #16.R (half) VRayRawTotalLighting.B (half) VRayRawTotalLighting.G (half) VRayRawTotalLighting.R (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) Z (half)